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Total Results: 11
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GAME 1303
Introduction to Game Design and - Development
3 Credit Hours (1 class)
Introduction to Game Design and - Development
3 Credit Hours (1 class)
Course Description for GAME 1303
GAME 1303
(3 Credit Hours)
(3 Credit Hours)
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1403. The student may register for either GAME 1403 or GAME 1303 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
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GAME-1303-85001 (1273061) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jun 4, 2020 Jul 1, 2020 (5 weeks) Class Ended | eCampus Summer Session I Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online Flex Term course meets 6/4-8/6. Class begins Thurs 6/4. No on-campus meetings/ Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you!/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. |
GAME 1304
Level Design
3 Credit Hours (1 class)
Level Design
3 Credit Hours (1 class)
Course Description for GAME 1304
GAME 1304
(3 Credit Hours)
(3 Credit Hours)
Level Design
This is a WECM Course Number.
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1304-86001 (1273065) Level Design | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jul 6, 2020 Aug 6, 2020 (5 weeks) Class Ended | eCampus Summer Session II Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 7/6-8/6. No on-campus meetings/ This class includes optional live interactive instruction delivered online through eCampus Blackboard Collaborate. Email jdcarter@dcccd.edu for more information. Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ PreReq: GAME-1303 or instructor approval/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Cross-listed with GAME-2304-86001. |
GAME 1371
Motion Capture
3 Credit Hours (1 class)
Motion Capture
3 Credit Hours (1 class)
Course Description for GAME 1371
GAME 1371
(3 Credit Hours)
(3 Credit Hours)
Motion Capture
This is a Local Need Course.
Course Description: Introduction to Motion Capture with an emphasis on how it translates into Video Games. Covers principles of Rigging, Animating, Motion Cleaning, and Editing and how to import and use the animation data on characters in the latest video game engines. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
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GAME-1371-86001 (1273073) Motion Capture | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jul 6, 2020 Aug 6, 2020 (5 weeks) Class Ended | eCampus Summer Session II Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online Class meets MTWR 7/6-8/6/ Topic: Techniques to digitize motion, edit sequences & develop an understanding of simulated motion using Maya & Unity/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Course is ONLY for Conrad HS students. |
GAME 2304
Level Design II
3 Credit Hours (1 class)
Level Design II
3 Credit Hours (1 class)
Course Description for GAME 2304
GAME 2304
(3 Credit Hours)
(3 Credit Hours)
Level Design II
This is a WECM Course Number.
Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2304-86001 (1273113) Level Design II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jul 6, 2020 Aug 6, 2020 (5 weeks) Class Ended | eCampus Summer Session II Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 7/6-8/6. No on-campus meetings/ This class includes optional live interactive instruction delivered online through eCampus Blackboard Collaborate. Email jdcarter@dcccd.edu for more information. Topic: Advanced tools and concepts to create levels for games using Unreal 4 & Unity3d. Students will plan, prototype, and build complex immersive game levels/ PreReq: GAME-1303 or instructor approval/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Cross-listed with GAME-1304-86001. |
GAME 2332
Project Development I
3 Credit Hours (2 classes)
Project Development I
3 Credit Hours (2 classes)
Course Description for GAME 2332
GAME 2332
(3 Credit Hours)
(3 Credit Hours)
Project Development I
This is a WECM Course Number.
Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2332-85001 (1273118) Project Development I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jun 4, 2020 Jul 1, 2020 (5 weeks) Class Ended | eCampus Summer Session I Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 6/4-7/1. Class begins Thurs 6/4. No on-campus meetings/ This class includes optional live interactive instruction delivered online through eCampus Blackboard Collaborate. Email jdcarter@dcccd.edu for more information. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Cross-listed with GAME-2334-85001 & GAME-2359-85001. | |||||||
GAME-2332-86001 (1273126) Project Development I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jul 6, 2020 Aug 6, 2020 (5 weeks) Class Ended | eCampus Summer Session II Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 7/6-8/6. No on-campus meetings/ Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times/ Note: Cross-listed with GAME-2334-86001 & GAME-2359-86001. |
GAME 2334
Project Development II
3 Credit Hours (2 classes)
Project Development II
3 Credit Hours (2 classes)
Course Description for GAME 2334
GAME 2334
(3 Credit Hours)
(3 Credit Hours)
Project Development II
This is a WECM Course Number.
Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2334-85001 (1273132) Project Development II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jun 4, 2020 Jul 1, 2020 (5 weeks) Class Ended | eCampus Summer Session I Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 6/4-7/1. Class begins Thurs 6/4. No on-campus meetings/ This class includes optional live interactive instruction delivered online through eCampus Blackboard Collaborate. Email jdcarter@dcccd.edu for more information. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332 or instructor approval/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Cross-listed with GAME-2332-85001 & GAME-2359-85001. | |||||||
GAME-2334-86001 (1273147) Project Development II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jul 6, 2020 Aug 6, 2020 (5 weeks) Class Ended | eCampus Summer Session II Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 7/6-8/6. No on-campus meetings/ Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332 or instructor approval/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. |
GAME 2359
Game and Simulation Group Project
3 Credit Hours (2 classes)
Game and Simulation Group Project
3 Credit Hours (2 classes)
Course Description for GAME 2359
GAME 2359
(3 Credit Hours)
(3 Credit Hours)
Game and Simulation Group Project
This is a WECM Course Number.
Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2359-85001 (1273245) Game/Simulation Group Project | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jun 4, 2020 Jul 1, 2020 (5 weeks) Class Ended | eCampus Summer Session I Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 6/4-7/1. Class begins Thurs 6/4. No on-campus meetings/ This class includes optional live interactive instruction delivered online through eCampus Blackboard Collaborate. Email jdcarter@dcccd.edu for more information. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2334 or instructor approval/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Cross-listed with GAME-2332-85001 & GAME-2334-85001. | |||||||
GAME-2359-86001 (1273248) Game/Simulation Group Project | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jul 6, 2020 Aug 6, 2020 (5 weeks) Class Ended | eCampus Summer Session II Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online course meets 7/6-8/6. No on-campus meetings/ Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2334 or instructor approval/ Reqd: Log on to http://ecampus.dcccd.edu/ for online meeting times. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system/ Note: Cross-listed with GAME-2332-86001 & GAME-2334-86001. |
GAME 2387
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (1 class)
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (1 class)
Course Description for GAME 2387
GAME 2387
(3 Credit Hours)
(3 Credit Hours)
Internship - Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2387-85420 (1290879) Internship-Animation/Graphics | INET INT M T W R F S U | 3 | Jun 4, 2020 Jul 1, 2020 (5 weeks) Class Ended | eCampus Summer Session I Internet Based | Course Description Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: This course is restricted and will be registered by Dual Credit staff only. |
Class Meeting Legend:(Show / Hide)
Online class |
Controlled enrollment class |