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Total Results: 11
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GAME 1302
Interactive Storyboarding
3 Credit Hours (1 class)
Interactive Storyboarding
3 Credit Hours (1 class)
Course Description for GAME 1302
GAME 1302
(3 Credit Hours)
(3 Credit Hours)
Interactive Storyboarding
This is a WECM Course Number.
Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1302-85001 (1166935) Interact Storyboarding | T255 LEC M T W R 01:00 PM - 01:55 PM T253 LAB M W 02:00 PM - 04:50 PM T251 LAB T R 02:00 PM - 04:50 PM | RLC 3 | Jun 5, 2018 Jul 6, 2018 (5 weeks) Class Ended | eCampus Summer Session I | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Class meets MTWR 6/5-7/6 and Fridays 6/8 & 7/6. No class Wed 7/4/ Topic: Learning time-based media, film language, design & composition methods, viz def development, & applying to storyboards/ Reqd: 2 additional weekly lab hrs/ Note: This section is for Multimedia Certificate students. Cross-listed with IMED-1391-85001. |
GAME 1303
Introduction to Game Design and - Development
3 Credit Hours (1 class)
Introduction to Game Design and - Development
3 Credit Hours (1 class)
Course Description for GAME 1303
GAME 1303
(3 Credit Hours)
(3 Credit Hours)
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1303-85001 (1159072) Intro to Game Dsgn/Development | T250 LEC M T W R 01:00 PM - 01:55 PM T242 LAB M T W R 02:00 PM - 04:50 PM | RLC 3 | Jun 5, 2018 Jul 6, 2018 (5 weeks) Class Ended | eCampus Summer Session I | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Class meets MTWR 6/5-7/6 and Fridays 6/8 & 7/6. No class Wed, 7/4/ Topic: Hands on with game industry skills such as Character Animation, 3D Modeling & Texturing, Character Rigging, Level Design, Programming, Photoshop Techniques, and writing a Game Design Document/ Reqd: 2 additional weekly lab hrs. |
GAME 1304
Level Design
3 Credit Hours (1 class)
Level Design
3 Credit Hours (1 class)
Course Description for GAME 1304
GAME 1304
(3 Credit Hours)
(3 Credit Hours)
Level Design
This is a WECM Course Number.
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1304-86001 (1159073) Level Design | T250 LEC M T W R 09:00 AM - 09:55 AM T242 LAB M T W R 10:00 AM - 12:50 PM | RLC 3 | Jul 10, 2018 Aug 8, 2018 (5 weeks) Class Ended | eCampus Summer Session II | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Class meets MTWR 7/10-8/8 and Fridays 7/13 & 7/20. Class begins Tues, 7/10/ Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype, and build immersive game levels/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1303 or instructor approval/ Note: Cross-listed with GAME-2304-86001. |
GAME 1370
Concept Art I
3 Credit Hours (1 class)
Concept Art I
3 Credit Hours (1 class)
Course Description for GAME 1370
GAME 1370
(3 Credit Hours)
(3 Credit Hours)
Concept Art I
This is a Local Need Course.
Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1370-85701 (1159128) Concept Art I | T250 LEC T R 05:40 PM - 06:35 PM T250 LAB T R 06:40 PM - 09:30 PM | RLC 3 | Jun 5, 2018 Aug 7, 2018 (10 weeks) Class Ended | eCampus Summer Session I Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Flex Term meets 6/5-8/7/ Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support/ Reqd: 2 additional weekly lab hrs/ Note: Cross-listed with GAME-2370-85701. |
GAME 2304
Level Design II
3 Credit Hours (1 class)
Level Design II
3 Credit Hours (1 class)
Course Description for GAME 2304
GAME 2304
(3 Credit Hours)
(3 Credit Hours)
Level Design II
This is a WECM Course Number.
Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2304-86001 (1159083) Level Design II | T250 LEC M T W R 09:00 AM - 09:55 AM T242 LAB M T W R 10:00 AM - 12:50 PM | RLC 3 | Jul 10, 2018 Aug 8, 2018 (5 weeks) Class Ended | eCampus Summer Session II | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Class meets MTWR 7/10-8/8 and Fridays 7/13 & 7/20. Class begins Tues, 7/10/ Topic: Advanced tools and concepts to create levels for games using Unreal 4 & Unity3d. Students will plan, prototype, and build complex immersive game levels/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1303 or instructor approval/ Note: Cross-listed with GAME-1304-86001. |
GAME 2332
Project Development I
3 Credit Hours (1 class)
Project Development I
3 Credit Hours (1 class)
Course Description for GAME 2332
GAME 2332
(3 Credit Hours)
(3 Credit Hours)
Project Development I
This is a WECM Course Number.
Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2332-86001 (1159343) Project Development I | T250 LEC M T W R 01:00 PM - 01:55 PM T242 LAB M T W R 02:00 PM - 04:50 PM | RLC 3 | Jul 10, 2018 Aug 8, 2018 (5 weeks) Class Ended | eCampus Summer Session II | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Class meets MTWR 7/10-8/8 and Fridays 7/13 & 7/20. Class begins Tues, 7/10/ Topic: Work with Unreal Engine 4 to create one game over semester with whole class as a team/ Reqd: 2 additional weekly lab hrs/ Note: Cross-listed with GAME-2334-86001 & GAME-2359-86001. |
GAME 2334
Project Development II
3 Credit Hours (1 class)
Project Development II
3 Credit Hours (1 class)
Course Description for GAME 2334
GAME 2334
(3 Credit Hours)
(3 Credit Hours)
Project Development II
This is a WECM Course Number.
Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2334-86001 (1159376) Project Development II | T250 LEC M T W R 01:00 PM - 01:55 PM T242 LAB M T W R 02:00 PM - 04:50 PM | RLC 3 | Jul 10, 2018 Aug 8, 2018 (5 weeks) Class Ended | eCampus Summer Session II | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Class meets MTWR 7/10-8/8 and Fridays 7/13 & 7/20. Class begins Tues, 7/10/ Topic: Work with Unreal Engine 4 to create one game over semester with whole class as a team/ Reqd: 2 additional weekly lab hrs/ Note: Cross-listed with GAME-2332-86001 & GAME-2359-86001. |
GAME 2359
Game and Simulation Group Project
3 Credit Hours (1 class)
Game and Simulation Group Project
3 Credit Hours (1 class)
Course Description for GAME 2359
GAME 2359
(3 Credit Hours)
(3 Credit Hours)
Game and Simulation Group Project
This is a WECM Course Number.
Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2359-86001 (1159404) Game/Simulation Group Project | T250 LEC M T W R 01:00 PM - 01:55 PM T242 LAB M T W R 02:00 PM - 04:50 PM | RLC 3 | Jul 10, 2018 Aug 8, 2018 (5 weeks) Class Ended | eCampus Summer Session II | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Class meets MTWR 7/10-8/8 and Fridays 7/13 & 7/20. Class begins Tues, 7/10/ Topic: Work with Unreal Engine 4 to create one game over semester with whole class as a team/ Reqd: 2 additional weekly lab hrs/ Note: Cross-listed with GAME-2332-86001 & GAME-2334-86001. |
GAME 2370
Concept Art II
3 Credit Hours (1 class)
Concept Art II
3 Credit Hours (1 class)
Course Description for GAME 2370
GAME 2370
(3 Credit Hours)
(3 Credit Hours)
Concept Art II
This is a Local Need Course.
Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2370-85701 (1159442) Concept Art II | T250 LEC T R 05:40 PM - 06:35 PM T250 LAB T R 06:40 PM - 09:30 PM | RLC 3 | Jun 5, 2018 Aug 7, 2018 (10 weeks) Class Ended | eCampus Summer Session I Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Flex Term meets 6/5-8/7/ Topic: Advanced concept art techniques for video games, building on skills learned in Concept Art I/ Reqd: 2 additional weekly lab hrs/ Note: Cross-listed with GAME-1370-85701. |
GAME 2387
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Course Description for GAME 2387
GAME 2387
(3 Credit Hours)
(3 Credit Hours)
Internship - Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2387-85260 (1159559) Internship-Animation/Graphics | SCOCL INT M T W R F | RLC 3 | Jun 5, 2018 Jul 6, 2018 (5 weeks) Class Ended | eCampus Summer Session I | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Internship meets 6/5-7/6/ Note: Contact ccurra@dcccd.edu for information. | |||||||
GAME-2387-86260 (1159560) Internship-Animation/Graphics | SCOCL INT M T W R F | RLC 3 | Jul 10, 2018 Aug 8, 2018 (5 weeks) Class Ended | eCampus Summer Session II | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Internship meets 7/10-8/8/ Note: Contact ccurra@dcccd.edu for information. |
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