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GAME 1302
Interactive Storyboarding
3 Credit Hours (5 classes)
Interactive Storyboarding
3 Credit Hours (5 classes)
Course Description for GAME 1302
GAME 1302
(3 Credit Hours)
(3 Credit Hours)
Interactive Storyboarding
This is a WECM Course Number.
Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1302-83501 (1253382) Interact Storyboarding | T252 LEC R 05:40 PM - 07:35 PM T252 LAB R 07:40 PM - 09:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn story development with an emphasis on games using Adobe Premiere, After Effects, Kickstarter and more/ Reqd: 2 additional weekly lab hrs/ Note: This section is specifically for Interactive Game students. No class 02/27. | |||||||
GAME-1302-83002 (1253380) Interact Storyboarding | D270 LEC M W F 10:00 AM - 11:25 AM D270 LAB M W F 11:30 AM - 12:00 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn story development with an emphasis on games using Adobe Premiere, After Effects, Kickstarter and more/ Note: No class 02/28. Course is ONLY for Conrad HS students. Lab hrs included in class time. | |||||||
GAME-1302-83003 (1254083) Interact Storyboarding | D224 LEC M W F 10:00 AM - 11:25 AM D224 LAB M W F 11:30 AM - 12:00 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn story development with an emphasis on games using Adobe Premiere, After Effects, Kickstarter and more/ Note: No class 02/28. Course is ONLY for Conrad HS students. Lab hrs included in class time. | |||||||
GAME-1302-82489 (1263677) Interact Storyboarding | INET INET M T W R F S U INET INTLB M T W R F S U | RLC 3 | Dec 16, 2019 Jan 10, 2020 (4 weeks) Class Ended | eCampus Winter Term Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: This course is restricted and will be registered by Dual Credit staff only. | |||||||
GAME-1302-83001 (1250380) Interact Storyboarding | T252 LEC T R 12:30 PM - 01:30 PM T252 LAB T R 01:35 PM - 02:50 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning time-based media, film language, design & composition methods, viz def development, & applying to storyboards/ Reqd: 1 additional weekly lab hr/ Note: This section is geared for Multimedia Certificate students. No class 02/27. Cross-listed with IMED-1391-83001. See student work examples: http://www.mmlab2.rlc.dcccd.edu/faculty/kreneck/ |
GAME 1303
Introduction to Game Design and - Development
3 Credit Hours (3 classes)
Introduction to Game Design and - Development
3 Credit Hours (3 classes)
Course Description for GAME 1303
GAME 1303
(3 Credit Hours)
(3 Credit Hours)
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1403. The student may register for either GAME 1403 or GAME 1303 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1303-83001 (1253386) Intro to Game Dsgn/Development | T250 LEC T R 12:30 PM - 01:30 PM T242 LAB T R 01:35 PM - 02:50 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you!/ Reqd: 1 additional weekly lab hr/ Note: No class 02/27. |
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1303-83400 (1253388) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings/ Reqd: Log on to https://ecampus.dcccd.edu/ Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you! | |||||||
GAME-1303-83401 (1253391) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings/ Reqd: Log on to https://ecampus.dcccd.edu/ Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you! |
GAME 1304
Level Design
3 Credit Hours (3 classes)
Level Design
3 Credit Hours (3 classes)
Course Description for GAME 1304
GAME 1304
(3 Credit Hours)
(3 Credit Hours)
Level Design
This is a WECM Course Number.
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1304-83001 (1253395) Level Design | T250 LEC M W 03:05 PM - 04:00 PM T242 LAB M W 04:05 PM - 05:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-1303 or instructor approval. | |||||||
GAME-1304-83002 (1253401) Level Design | T250 LEC T R 03:05 PM - 04:00 PM T242 LAB T R 04:05 PM - 05:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-1303 or instructor approval. | |||||||
GAME-1304-83950 (1253405) Level Design | TBA LEC M T W R 12:55 PM - 01:50 PM TBA LAB M T W R 01:55 PM - 02:40 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: PreReq: GAME-1303 or instructor approval/ Note: Dual Credit Section 83950 meets 01/21 - 05/14 at Conrad High School. Enrollment by petition only with Dual Credit Staff. |
GAME 1370
Concept Art I
3 Credit Hours (4 classes)
Concept Art I
3 Credit Hours (4 classes)
Course Description for GAME 1370
GAME 1370
(3 Credit Hours)
(3 Credit Hours)
Concept Art I
This is a Local Need Course.
Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1370-83002 (1253432) Concept Art I | D224 LEC T R 10:00 AM - 11:25 AM D224 LAB T R 11:30 AM - 01:00 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support / Note: No class 02/27. Course is ONLY for Conrad HS students. Lab hrs included in class time. | |||||||
GAME-1370-83501 (1253437) Concept Art I | T250 LEC T 05:40 PM - 07:35 PM T250 LAB T 07:40 PM - 09:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support/ Reqd: 2 additional weekly lab hrs. Cross-listed with GAME 2370 83501. | |||||||
GAME-1370-83001 (1253417) Concept Art I | D242 LEC T R 10:00 AM - 11:25 AM D242 LAB T R 11:30 AM - 01:00 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support / Note: No class 02/27. Course is ONLY for Conrad HS students. Lab hrs included in class time. | |||||||
GAME-1370-83502 (1253461) Concept Art I | T249 LEC T 05:40 PM - 07:35 PM T242 LAB T 07:40 PM - 09:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support/ Reqd: 2 additional weekly lab hrs. |
GAME 1372
Visual Effects for Video Games I
3 Credit Hours (3 classes)
Visual Effects for Video Games I
3 Credit Hours (3 classes)
Course Description for GAME 1372
GAME 1372
(3 Credit Hours)
(3 Credit Hours)
Visual Effects for Video Games I
This is a Local Need Course.
Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1372-83002 (1250387) VFX - Visual Effects for Film | INET HYBRD M T W R F S U T223 LAB M W 09:05 AM - 11:30 AM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online Classroom - Lecture is online; Lab is in T223 and meets 09:05AM - 11:30AM/ Topic: Visual effects for film using Houdini software/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with ARTV-1303-83002, ARTV-1341-83002, IMED-1345-83002. | |||||||
GAME-1372-83501 (1253467) Visual Effects Video Games I | T248 LEC T 05:40 PM - 07:35 PM T248 LAB T 07:40 PM - 09:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn Visual Effects (VFX) for GAMES with Unreal 4, Unity & Houdini Maya and more covering Particles, Sprites & much more/ Reqd: 2 additional weekly lab hrs. | |||||||
GAME-1372-83003 (1250394) VFX - Visual Effects for Film | INET HYBRD M T W R F S U T223 LAB T R 12:30 PM - 02:05 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online Classroom - Lecture is online; Lab is in T223 and meets 12:30PM - 02:05PM/ Topic: Visual effects for film using Houdini software/ Reqd: 1 additional weekly lab hr/ Note: No class 02/27. Cross-listed with ARTV-1303-83003, ARTV-1341-83003, IMED-1345-83003. |
GAME 1403
Introduction to Game Design and Development
4 Credit Hours (1 class)
Introduction to Game Design and Development
4 Credit Hours (1 class)
Course Description for GAME 1403
GAME 1403
(4 Credit Hours)
(4 Credit Hours)
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1303. The student may register for either GAME 1303 or GAME 1403 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1403-53800 (1256989) Intro to Game Design/Develop | INET INET M T W R F S U INET LAB M T W R F S U | ECC 4 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: For Roosevelt Early College Highschool student only. |
GAME 1443
Game and Simulation Programming I
4 Credit Hours (1 class)
Game and Simulation Programming I
4 Credit Hours (1 class)
Course Description for GAME 1443
GAME 1443
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming I
This is a WECM Course Number.
Prerequisite Recommended: ITSE 1407 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. This course is cross-listed as GAME 1343. The student may register for either GAME 1343 or GAME 1443 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1443-83501 (1253473) Game/Simulation Pgm I | T248 LEC W 05:40 PM - 07:35 PM T248 LAB W 07:40 PM - 09:30 PM | RLC 4 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn how to program games in next gen video game engines such as Unity and Unreal 4/ Reqd: 2 additional weekly lab hrs/ PreReq: Some programming experience and knowledge of C++. |
GAME 1459
Game and Simulation Programming II
4 Credit Hours (1 class)
Game and Simulation Programming II
4 Credit Hours (1 class)
Course Description for GAME 1459
GAME 1459
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming II
This is a WECM Course Number.
Prerequisite Recommended: GAME 1443 or instructor approval.
Course Description: Design and development of 2-D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3-D graphics related to game and simulation programming. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1459-83501 (1253477) Game/Simulation Pgm II | T248 LEC W 05:40 PM - 07:35 PM T248 LAB W 07:40 PM - 09:30 PM | RLC 4 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Advanced game programming in next gen video game engines such as Unity and Unreal 4/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1443 and C++ programming Experience/ Note: Cross-listed with GAME-2433-83501. |
GAME 2302
Mathematical Applications for Game Development
3 Credit Hours (1 class)
Mathematical Applications for Game Development
3 Credit Hours (1 class)
Course Description for GAME 2302
GAME 2302
( Credit Hours)
( Credit Hours)
Mathematical Applications for Game Development
This is a WECM Course Number.
Prerequisite Recommended: MATH 1314 and GAME 1359 or instructor approval.
Course Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2302-83001 (1253479) Math Aps for Game Development | T248 LEC M W 03:05 PM - 04:00 PM T248 LAB M W 04:05 PM - 05:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Math and science applications in game and simulation programming/ Reqd: 1 additional weekly lab hr/ PreReq: MATH 1314 & GAME 1359 or instructor approval. |
GAME 2304
Level Design II
3 Credit Hours (1 class)
Level Design II
3 Credit Hours (1 class)
Course Description for GAME 2304
GAME 2304
(3 Credit Hours)
(3 Credit Hours)
Level Design II
This is a WECM Course Number.
Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2304-83250 (1253480) Level Design II | T250 LEC F 01:00 PM - 03:00 PM T242 LAB F 03:05 PM - 04:55 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Advanced tools and concepts to create levels for games using Unreal 4 & Unity3d. Students will plan, prototype, and build complex immersive game levels/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1303 or instructor approval/ Note: No class 02/28. |
GAME 2308
Portfolio for Game Development
3 Credit Hours (3 classes)
Portfolio for Game Development
3 Credit Hours (3 classes)
Course Description for GAME 2308
GAME 2308
(3 Credit Hours)
(3 Credit Hours)
Portfolio for Game Development
This is a WECM Course Number.
Course Description: Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2308-83002 (1253522) Portfolio Game Development | D224 LEC T R 01:15 PM - 02:20 PM D224 LAB T R 02:25 PM - 04:15 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Portfolio preparation to meet professional standards/ PreReq: Completion of 2 semesters of game courses or permission from instructor/ Reqd: 1 additional weekly lab hr/ Note: No class 02/27. Course is ONLY for Conrad HS students. Lab hrs included in class time. | |||||||
GAME-2308-83003 (1253530) Portfolio Game Development | T248 LEC T R 12:30 PM - 01:30 PM T248 LAB T R 01:35 PM - 02:50 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Portfolio preparation to meet professional standards/ PreReq: Completion of 2 semesters of game courses or permission from instructor/ Reqd: 1 additional weekly lab hr/ Note: No class 02/27. | |||||||
GAME-2308-83001 (1253510) Portfolio Game Development | D242 LEC T R 01:15 PM - 02:20 PM D242 LAB T R 02:25 PM - 04:15 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Portfolio preparation to meet professional standards/ PreReq: Completion of 2 semesters of game courses or permission from instructor/ Reqd: 1 additional weekly lab hr/ Note: No class 02/27. Course is ONLY for Conrad HS students. Lab hrs included in class time. |
GAME 2332
Project Development I
3 Credit Hours (2 classes)
Project Development I
3 Credit Hours (2 classes)
Course Description for GAME 2332
GAME 2332
(3 Credit Hours)
(3 Credit Hours)
Project Development I
This is a WECM Course Number.
Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2332-83001 (1253534) Project Development I | T250 LEC T R 09:30 AM - 10:25 AM T242 LAB T R 10:30 AM - 11:55 AM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal4 or Unity game engines to create one game over semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with GAME-2334-83001 & GAME-2359-83001. No class 02/27. | |||||||
GAME-2332-83002 (1253536) Project Development I | T250 LEC M W 12:30 PM - 01:30 PM T242 LAB M W 01:35 PM - 02:50 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with GAME-2334-83002 & GAME-2359-83002. |
GAME 2334
Project Development II
3 Credit Hours (2 classes)
Project Development II
3 Credit Hours (2 classes)
Course Description for GAME 2334
GAME 2334
(3 Credit Hours)
(3 Credit Hours)
Project Development II
This is a WECM Course Number.
Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2334-83001 (1253574) Project Development II | T250 LEC T R 09:30 AM - 10:25 AM T242 LAB T R 10:30 AM - 11:55 AM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal4 or Unity game engines to create one game over semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332 or instructor approval/ Note: Cross-listed with GAME-2334-83001 & GAME-2359-83001. No class 02/27. | |||||||
GAME-2334-83002 (1253582) Project Development II | T250 LEC M W 12:30 PM - 01:30 PM T242 LAB M W 01:35 PM - 02:50 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332 or instructor approval/ Note: Cross-listed with GAME-2332-83002 & GAME-2359-83002. |
GAME 2342
Game Development Using C++
3 Credit Hours (1 class)
Game Development Using C++
3 Credit Hours (1 class)
Course Description for GAME 2342
GAME 2342
(3 Credit Hours)
(3 Credit Hours)
Game Development Using C++
This is a WECM Course Number.
Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2342-83001 (1253589) Game Development Using C++ | T250 LEC M W 09:05 AM - 10:00 AM T250 LAB M W 10:05 AM - 11:30 AM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Project-based course using MonoDevelopment editor with C# with Unreal 4 and Unity game engines in PC platform. Basic programming concepts include variables & functions, industry conventions & syntax of writing code/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with IMED-1345-83001, IMED-2345-83001 & GAME-2347-83001. |
GAME 2347
Advanced Game Programming
3 Credit Hours (1 class)
Advanced Game Programming
3 Credit Hours (1 class)
Course Description for GAME 2347
GAME 2347
(3 Credit Hours)
(3 Credit Hours)
Advanced Game Programming
This is a WECM Course Number.
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2347-83001 (1253652) Advanced Game Programming | T250 LEC M W 09:05 AM - 10:00 AM T250 LAB M W 10:05 AM - 11:30 AM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Using MonoDevelopment editor with C# with Unreal 4 and Unity game engines. Advanced programming concepts include transform functions of non-rigid body objects, LookAt function, use Destory()function to remove Game Objects & Components at runtime/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed withIMED-1345-83001, IMED-2345-83001 & GAME-2342-83001. |
GAME 2359
Game and Simulation Group Project
3 Credit Hours (2 classes)
Game and Simulation Group Project
3 Credit Hours (2 classes)
Course Description for GAME 2359
GAME 2359
(3 Credit Hours)
(3 Credit Hours)
Game and Simulation Group Project
This is a WECM Course Number.
Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
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GAME-2359-83001 (1253662) Game/Simulation Group Project | T250 LEC T R 09:30 AM - 10:25 AM T242 LAB T R 10:30 AM - 11:55 AM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Cross-listed with GAME-2332-83001 & GAME-2334-83001. No class 02/27. | |||||||
GAME-2359-83002 (1253669) Game/Simulation Group Project | T250 LEC M W 12:30 PM - 01:30 PM T242 LAB M W 01:35 PM - 02:50 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Cross-listed with GAME-2332-83002 & GAME-2334-83002. |
GAME 2370
Concept Art II
3 Credit Hours (1 class)
Concept Art II
3 Credit Hours (1 class)
Course Description for GAME 2370
GAME 2370
(3 Credit Hours)
(3 Credit Hours)
Concept Art II
This is a Local Need Course.
Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
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GAME-2370-83501 (1253675) Concept Art II | T250 LEC T 05:40 PM - 07:35 PM T250 LAB T 07:40 PM - 09:30 PM | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Advanced concept art techniques for video games, building on skills learned in Concept Art I/ PreReq: GAME-1370/ Reqd: 2 additional weekly lab hrs. Cross-listed with GAME 1370 83501. |
GAME 2372
Visual Effects for Video Games II
3 Credit Hours (1 class)
Visual Effects for Video Games II
3 Credit Hours (1 class)
Course Description for GAME 2372
GAME 2372
(3 Credit Hours)
(3 Credit Hours)
Visual Effects for Video Games II
This is a Local Need Course.
Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
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GAME-2372-83400 (1253688) Visual Eff Video Games II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online No on-campus meetings/ Topic: Advanced Visual Effects (VFX) for games with Unreal 4, Unity, Houdini Maya & more/ Reqd: Log on to https://ecampus.dcccd.edu |
GAME 2387
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Course Description for GAME 2387
GAME 2387
(3 Credit Hours)
(3 Credit Hours)
Internship - Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2387-83260 (1253690) Internship-Animation/Graphics | SCOCL INT M T W R F | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Internship/ Reqd: Contact: ccurra@dcccd.edu for more information. | |||||||
GAME-2387-83001 (1263723) Internship-Animation/Graphics | INET INT M T W R F S U | RLC 3 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: This course is restricted and will be registered by Dual Credit staff only. |
GAME 2433
Game and Simulation Programming III
4 Credit Hours (1 class)
Game and Simulation Programming III
4 Credit Hours (1 class)
Course Description for GAME 2433
GAME 2433
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming III
This is a WECM Course Number.
Prerequisite Recommended: GAME 1459 or instructor approval.
Course Description: Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. This course is cross-listed as GAME 2333. The student may register for either GAME 2333 or GAME 2433 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
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GAME-2433-83501 (1253694) Game and Simulation Prog III | T248 LEC W 05:40 PM - 07:35 PM T248 LAB W 07:40 PM - 09:30 PM | RLC 4 | Jan 21, 2020 May 14, 2020 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Advanced game programming & rendering in next gen video game engines such as Unity and Unreal 4/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1459 and C++ programming Experience/ Note: Cross-listed with GAME-1459-83501. |
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