You have added
of 20 Classes to your cart.
The Spring 2019 semester has been Archived. All classes are displayed but they can no longer be added to your class cart.
Class Meeting Legend:(Show / Hide)
Day class |
Night class |
Online class |
Controlled enrollment class |
Total Results: 28
Expand Results
Collapse Results
GAME 1302
Interactive Storyboarding
3 Credit Hours (2 classes)
Interactive Storyboarding
3 Credit Hours (2 classes)
Course Description for GAME 1302
GAME 1302
(3 Credit Hours)
(3 Credit Hours)
Interactive Storyboarding
This is a WECM Course Number.
Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1302-83001 (1194960) Interact Storyboarding | T223 LEC T R 12:30 PM - 01:30 PM T223 LAB T R 01:35 PM - 02:50 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning time-based media, film language, design & composition methods, viz def development, & applying to storyboards/ Reqd: 1 additional weekly lab hr/ Note: This section is geared for Multimedia Certificate students. No class 2/28. Cross-listed with IMED-1391-83001. See Student Work examples: http://www.mmlab2.rlc.dcccd.edu/faculty/kreneck/ | |||||||
GAME-1302-83501 (1198064) Interact Storyboarding | T252 LEC R 05:40 PM - 07:35 PM T252 LAB R 07:40 PM - 09:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn story development with an emphasis on games using Adobe Premiere, After Effects, Kickstarter and more/ Reqd: 2 additional weekly lab hrs/ Note: This section is for GAME students. No class 2/28. |
GAME 1303
Introduction to Game Design and - Development
3 Credit Hours (3 classes)
Introduction to Game Design and - Development
3 Credit Hours (3 classes)
Course Description for GAME 1303
GAME 1303
(3 Credit Hours)
(3 Credit Hours)
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1303-83002 (1198076) Intro to Game Dsgn/Development | T250 LEC T R 03:05 PM - 04:00 PM T242 LAB T R 04:05 PM - 05:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you!/ Reqd: 1 additional weekly lab hr/ Note: No class 2/28. | |||||||
GAME-1303-83001 (1198067) Intro to Game Dsgn/Development | T250 LEC T R 12:30 PM - 01:30 PM T242 LAB T R 01:35 PM - 02:50 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you!/ Reqd: 1 additional weekly lab hr/ Note: No class 2/28. |
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1303-83400 (1198093) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings/ Reqd: Log on to https://ecampus.dcccd.edu/ Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you! |
GAME 1304
Level Design
3 Credit Hours (4 classes)
Level Design
3 Credit Hours (4 classes)
Course Description for GAME 1304
GAME 1304
(3 Credit Hours)
(3 Credit Hours)
Level Design
This is a WECM Course Number.
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1304-83001 (1198098) Level Design | T250 LEC M W 03:05 PM - 04:00 PM T242 LAB M W 04:05 PM - 05:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ PreReq: GAME-1303 or instructor approval/ Reqd: 1 additional weekly lab hr. | |||||||
GAME-1304-83951 (1215131) Level Design | TBA LEC M T W R 02:45 PM - 03:10 PM TBA LAB M T W R 03:15 PM - 04:16 PM | RLC 3 | Jan 22, 2019 May 6, 2019 (16 weeks) Class Ended | eCampus Flex Term Jan | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Dual Credit Section 83951 meets 1/22-5/6/19 at Conrad High School./ Enrollment by petition only with Dual Credit Staff. | |||||||
GAME-1304-83950 (1215130) Level Design | TBA LEC M T W R 09:05 AM - 10:00 AM TBA LAB M T W R 10:05 AM - 10:40 AM | RLC 3 | Jan 22, 2019 May 1, 2019 (15 weeks) Class Ended | eCampus Flex Term Jan | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Dual Credit Section 83950 meets 1/22-5/1/19 at Conrad High School./ Enrollment by petition only with Dual Credit Staff. | |||||||
GAME-1304-83501 (1198104) Level Design | T250 LEC M 05:40 PM - 07:35 PM T242 LAB M 07:40 PM - 09:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ PreReq: GAME-1303 or instructor approval/ Reqd: 2 additional weekly lab hr. |
GAME 1370
Concept Art I
3 Credit Hours (1 class)
Concept Art I
3 Credit Hours (1 class)
Course Description for GAME 1370
GAME 1370
(3 Credit Hours)
(3 Credit Hours)
Concept Art I
This is a Local Need Course.
Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1370-83501 (1198107) Concept Art I | T249 LEC T 05:40 PM - 07:35 PM T242 LAB T 07:40 PM - 09:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support/ Reqd: 2 additional weekly lab hrs. |
GAME 1372
Visual Effects for Video Games I
3 Credit Hours (1 class)
Visual Effects for Video Games I
3 Credit Hours (1 class)
Course Description for GAME 1372
GAME 1372
(3 Credit Hours)
(3 Credit Hours)
Visual Effects for Video Games I
This is a Local Need Course.
Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1372-83501 (1198113) Visual Effects Video Games I | T248 LEC T 05:40 PM - 07:35 PM T248 LAB T 07:40 PM - 09:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn Visual Effects (VFX) for games with Unreal 4, Unity & Houdini, Maya and more covering Particles, Sprites & much more/ Reqd: 2 additional weekly lab hrs. |
GAME 1373
Objective-C Fundamentals
3 Credit Hours (1 class)
Objective-C Fundamentals
3 Credit Hours (1 class)
Course Description for GAME 1373
GAME 1373
(3 Credit Hours)
(3 Credit Hours)
Objective-C Fundamentals
This is a Local Need Course.
Course Description: Introduction to the fundamentals of the Objective-C language with emphasis on how to create apps for iOS devices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1373-83001 (1198118) Objective-C Fundamentals | T255 LEC T R 03:05 PM - 04:00 PM T255 LAB T R 04:05 PM - 05:30 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn the Objective-C and SWIFT programming languages with an emphasis on app development for iOS devices/ Reqd: 1 additional weekly lab hr/ Note: No class 2/28. |
GAME 1409
Introduction to Animation Programming
4 Credit Hours (1 class)
Introduction to Animation Programming
4 Credit Hours (1 class)
Course Description for GAME 1409
GAME 1409
(4 Credit Hours)
(4 Credit Hours)
Introduction to Animation Programming
This is a WECM Course Number.
Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1409-53280 (1183792) Intro to Animation Pgm | TBA LEC M W TBA LAB M W | | ECC 4 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | |
Comments: Townview SBM Dual Credit students only. |
GAME 1443
Game and Simulation Programming I
4 Credit Hours (1 class)
Game and Simulation Programming I
4 Credit Hours (1 class)
Course Description for GAME 1443
GAME 1443
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming I
This is a WECM Course Number.
Prerequisite Recommended: ITSE 1407 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1443-83501 (1198148) Game/Simulation Pgm I | T248 LEC W 05:40 PM - 07:35 PM T248 LAB W 07:40 PM - 09:30 PM | RLC 4 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Learn how to program games in next gen video game engines such as Unity and Unreal 4/ Reqd: 2 additional weekly lab hrs/ PreReq: Some programming experience and knowledge of C++/ Note: Cross-listed with GAME-1459-83501. |
GAME 1459
Game and Simulation Programming II
4 Credit Hours (1 class)
Game and Simulation Programming II
4 Credit Hours (1 class)
Course Description for GAME 1459
GAME 1459
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming II
This is a WECM Course Number.
Prerequisite Recommended: GAME 1443 or instructor approval.
Course Description: Design and development of 2-D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3-D graphics related to game and simulation programming. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1459-83501 (1198154) Game/Simulation Pgm II | T248 LEC W 05:40 PM - 07:35 PM T248 LAB W 07:40 PM - 09:30 PM | RLC 4 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Night | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Advanced game programming in next gen video game engines such as Unity and Unreal 4/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1443 and C++ programming experience/ Note: Cross-listed with GAME-1443-83501. |
GAME 2304
Level Design II
3 Credit Hours (1 class)
Level Design II
3 Credit Hours (1 class)
Course Description for GAME 2304
GAME 2304
(3 Credit Hours)
(3 Credit Hours)
Level Design II
This is a WECM Course Number.
Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2304-83250 (1198181) Level Design II | T250 LEC F 01:00 PM - 03:00 PM T242 LAB F 03:05 PM - 04:55 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Advanced tools and concepts to create levels for games using Unreal 4 & Unity3d. Students will plan, prototype, and build complex immersive game levels/ Reqd: 2 additional weekly lab hrs/ PreReq: GAME-1303 or instructor approval/ Note: No class 3/1. |
GAME 2308
Portfolio for Game Development
3 Credit Hours (1 class)
Portfolio for Game Development
3 Credit Hours (1 class)
Course Description for GAME 2308
GAME 2308
(3 Credit Hours)
(3 Credit Hours)
Portfolio for Game Development
This is a WECM Course Number.
Course Description: Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2308-83001 (1198185) Portfolio Game Development | T248 LEC T R 12:30 PM - 01:30 PM T248 LAB T R 01:35 PM - 02:50 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Portfolio preparation to meet professional standards/ PreReq: Completion of 2 semesters of game courses or permission from instructor/ Reqd: 1 additional weekly lab hr/ Note: No class 2/28. |
GAME 2332
Project Development I
3 Credit Hours (2 classes)
Project Development I
3 Credit Hours (2 classes)
Course Description for GAME 2332
GAME 2332
(3 Credit Hours)
(3 Credit Hours)
Project Development I
This is a WECM Course Number.
Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2332-83002 (1198221) Project Development I | T250 LEC T R 09:30 AM - 10:25 AM T242 LAB T R 10:30 AM - 11:55 AM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal Engine 4 to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ Note: No class 2/28. Cross-listed with GAME-2334-83002 & GAME-2359-83002. | |||||||
GAME-2332-83001 (1198189) Project Development I | T250 LEC M W 12:30 PM - 01:30 PM T242 LAB M W 01:35 PM - 02:50 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal Engine 4 to create one game over one semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with GAME-2334-83001 & GAME-2359-83001. |
GAME 2334
Project Development II
3 Credit Hours (2 classes)
Project Development II
3 Credit Hours (2 classes)
Course Description for GAME 2334
GAME 2334
(3 Credit Hours)
(3 Credit Hours)
Project Development II
This is a WECM Course Number.
Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2334-83001 (1198194) Project Development II | T250 LEC M W 12:30 PM - 01:30 PM T242 LAB M W 01:35 PM - 02:50 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal Engine 4 to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332 or instructor approval/ Note: Cross-listed with GAME-2332-83001 & GAME-2359-83001. | |||||||
GAME-2334-83002 (1198228) Project Development II | T250 LEC T R 09:30 AM - 10:25 AM T242 LAB T R 10:30 AM - 11:55 AM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal Engine 4 to create one game over a semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ Note: No class 2/28. Cross-listed with GAME-2332-83002 & GAME-2359-83002. |
GAME 2342
Game Development Using C++
3 Credit Hours (1 class)
Game Development Using C++
3 Credit Hours (1 class)
Course Description for GAME 2342
GAME 2342
(3 Credit Hours)
(3 Credit Hours)
Game Development Using C++
This is a WECM Course Number.
Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2342-83001 (1198244) Game Development Using C++ | T250 LEC M W 09:05 AM - 10:00 AM T250 LAB M W 10:05 AM - 11:30 AM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Project-based course using MonoDevelopment editor with C# with Unreal 4 and Unity game engines in PC platform. Basic programming concepts include variables & functions, industry conventions & syntax of writing code/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with IMED-1345-83001, IMED-2345-83001 & GAME-2347-83001. |
GAME 2347
Advanced Game Programming
3 Credit Hours (1 class)
Advanced Game Programming
3 Credit Hours (1 class)
Course Description for GAME 2347
GAME 2347
(3 Credit Hours)
(3 Credit Hours)
Advanced Game Programming
This is a WECM Course Number.
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2347-83001 (1198246) Advanced Game Programming | T250 LEC M W 09:05 AM - 10:00 AM T250 LAB M W 10:05 AM - 11:30 AM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Using MonoDevelopment editor with C# with Unreal 4 and Unity game engines. Advanced programming concepts include transform functions of non-rigid body objects, LookAt function, use Destory() function to remove Game Objects & Components at runtime/ Reqd: 1 additional weekly lab hr/ Note: Cross-listed with IMED-1345-83001, IMED-2345-83001 & GAME-2342-83001. |
GAME 2359
Game and Simulation Group Project
3 Credit Hours (2 classes)
Game and Simulation Group Project
3 Credit Hours (2 classes)
Course Description for GAME 2359
GAME 2359
(3 Credit Hours)
(3 Credit Hours)
Game and Simulation Group Project
This is a WECM Course Number.
Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2359-83002 (1198231) Game/Simulation Group Project | T250 LEC T R 09:30 AM - 10:25 AM T242 LAB T R 10:30 AM - 11:55 AM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal4 or Unity game engines to create one game over semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Cross-listed with GAME-2332-83002 & GAME-2334-83002. No class 2/28. | |||||||
GAME-2359-83001 (1198201) Game/Simulation Group Project | T250 LEC M W 12:30 PM - 01:30 PM T242 LAB M W 01:35 PM - 02:50 PM | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Topic: Work with Unreal4 or Unity game engines to create one game over semester with whole class as a team/ Reqd: 1 additional weekly lab hr/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Cross-listed with GAME-2332-83001 & GAME-2334-83001. |
GAME 2372
Visual Effects for Video Games II
3 Credit Hours (1 class)
Visual Effects for Video Games II
3 Credit Hours (1 class)
Course Description for GAME 2372
GAME 2372
(3 Credit Hours)
(3 Credit Hours)
Visual Effects for Video Games II
This is a Local Need Course.
Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2372-83400 (1198445) Visual Eff Video Games II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online No on-campus meetings/ Topic: Advanced Visual Effects (VFX) for games with Unreal 4, Unity, Houdini Maya & more/ Reqd: Log on to https://ecampus.dcccd.edu. |
GAME 2387
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Course Description for GAME 2387
GAME 2387
(3 Credit Hours)
(3 Credit Hours)
Internship - Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Loc / Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2387-83261 (1215207) Internship-Animation/Graphics | SCOCL INT M T W R F | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Internship/ Reqd: Contact: ccurra@dcccd.edu for more information. | |||||||
GAME-2387-83260 (1198451) Internship-Animation/Graphics | SCOCL INT M T W R F | RLC 3 | Jan 22, 2019 May 16, 2019 (16 weeks) Class Ended | eCampus | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Internship/ Reqd: Contact: ccurra@dcccd.edu for more information. |
Class Meeting Legend:(Show / Hide)
Day class |
Night class |
Online class |
Controlled enrollment class |