You have added
of 20 Classes to your cart.
The Fall 2020 semester has been Archived. All classes are displayed but they can no longer be added to your class cart.
Class Meeting Legend:(Show / Hide)
Online class |
Controlled enrollment class |
Total Results: 39
Expand Results
Collapse Results
GAME 1302
Interactive Storyboarding
3 Credit Hours (1 class)
Interactive Storyboarding
3 Credit Hours (1 class)
Course Description for GAME 1302
GAME 1302
(3 Credit Hours)
(3 Credit Hours)
Interactive Storyboarding
This is a WECM Course Number.
Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1302-81001 (1274962) Interact Storyboarding | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Learning time-based media, film language, design & composition methods, viz def development, & applying to storyboards/ Note: This section is geared for Multimedia Certificate students. Cross-listed with IMED-1391-81001. See student work examples: http://www.mmlab2.rlc.dcccd.edu/faculty/kreneck/ To view instructor's work, go to http://kevinkreneck.com. |
GAME 1303
Introduction to Game Design and - Development
3 Credit Hours (7 classes)
Introduction to Game Design and - Development
3 Credit Hours (7 classes)
Course Description for GAME 1303
GAME 1303
(3 Credit Hours)
(3 Credit Hours)
Introduction to Game Design and Development
This is a WECM Course Number.
Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. This course is cross-listed as GAME 1403. The student may register for either GAME 1403 or GAME 1303 but may receive credit for only one of the two. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1303-81954 (1295252) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Dual Credit section 81954 meets at Conrad High School./ Enrollment by petition only with Dual Credit Staff. | |||||||
GAME-1303-81400 (1275892) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu/ A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you! | |||||||
GAME-1303-81401 (1275896) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu/ A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system.Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you! | |||||||
GAME-1303-81916 (1289151) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Dual Credit section 81916 meets at Rowlett High School. Enrollment by petition only with Dual Credit Staff. | |||||||
GAME-1303-81955 (1295253) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Dual Credit section 81955 meets at Conrad High School./ Enrollment by petition only with Dual Credit Staff. | |||||||
GAME-1303-81001 (1275888) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Make your first game with a large team! Learn all aspects of game development and choose which role is the best for you! | |||||||
GAME-1303-81887 (1289149) Intro to Game Dsgn/Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Dual Credit section 81887 meets at Rowlett High School. Enrollment by petition only with Dual Credit Staff. |
GAME 1304
Level Design
3 Credit Hours (2 classes)
Level Design
3 Credit Hours (2 classes)
Course Description for GAME 1304
GAME 1304
(3 Credit Hours)
(3 Credit Hours)
Level Design
This is a WECM Course Number.
Prerequisite Recommended: GAME 1303.
Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1304-81001 (1275913) Level Design | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ PreReq: GAME-1303 or instructor approval. | |||||||
GAME-1304-81002 (1275916) Level Design | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Introduction to tools and concepts used to create levels for games using Unreal 4 & Unity3d. Students will learn how to plan, prototype and build immersive game levels/ PreReq: GAME-1303 or instructor approval. |
GAME 1353
Multi-User Game Programming I
3 Credit Hours (1 class)
Multi-User Game Programming I
3 Credit Hours (1 class)
Course Description for GAME 1353
GAME 1353
(3 Credit Hours)
(3 Credit Hours)
Multi-User Game Programming I
This is a WECM Course Number.
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1353-81001 (1275923) Multi-User Game Pgm I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Network topologies, architecture, and communication in game and simulation programming/ PreReq: GAME-1343 or instructor approval/ Note: Cross-listed with GAME-2319-81001. |
GAME 1370
Concept Art I
3 Credit Hours (2 classes)
Concept Art I
3 Credit Hours (2 classes)
Course Description for GAME 1370
GAME 1370
(3 Credit Hours)
(3 Credit Hours)
Concept Art I
This is a Local Need Course.
Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1370-81502 (1275939) Concept Art I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support/ Reqd: Sketch pad. | |||||||
GAME-1370-81501 (1275935) Concept Art I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Learning concept art for video games with emphasis on characters, environments & all other aspects of production needing conceptual art support/ Reqd: Sketch pad/ Note: Cross-listed with GAME-2370-81501. |
GAME 1371
Motion Capture
3 Credit Hours (1 class)
Motion Capture
3 Credit Hours (1 class)
Course Description for GAME 1371
GAME 1371
(3 Credit Hours)
(3 Credit Hours)
Motion Capture
This is a Local Need Course.
Course Description: Introduction to Motion Capture with an emphasis on how it translates into Video Games. Covers principles of Rigging, Animating, Motion Cleaning, and Editing and how to import and use the animation data on characters in the latest video game engines. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1371-81002 (1295239) Motion Capture | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Techniques to capture and digitize motion, edit sequences & develop an understanding of simulated motion/ PreReq: ARTV-1345/ Course is ONLY for Conrad HS students. |
GAME 1372
Visual Effects for Video Games I
3 Credit Hours (3 classes)
Visual Effects for Video Games I
3 Credit Hours (3 classes)
Course Description for GAME 1372
GAME 1372
(3 Credit Hours)
(3 Credit Hours)
Visual Effects for Video Games I
This is a Local Need Course.
Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1372-81501 (1275986) Visual Effects Video Games I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Learn Visual Effects (VFX) for GAMES with Unreal 4, Unity, Houdini, Maya. Course covers Particles, Sprites & much more/ | |||||||
GAME-1372-81002 (1274967) Visual Effects for Film | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Visual effects for film using Houdini software/ Note: Cross-listed with ARTV-1303-81002, ARTV-1341-81002, IMED-1345-81002. | |||||||
GAME-1372-81004 (1295240) Visual Effects Video Games I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Learn Visual Effects (VFX) for GAMES with Unreal 4, Unity, Houdini, Maya. Course covers Particles, Sprites & much more/ Reqd: sketch pad/ Note: Course is ONLY for Conrad HS students. |
GAME 1443
Game and Simulation Programming I
4 Credit Hours (1 class)
Game and Simulation Programming I
4 Credit Hours (1 class)
Course Description for GAME 1443
GAME 1443
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming I
This is a WECM Course Number.
Prerequisite Recommended: ITSE 1407 or instructor approval.
Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. This course is cross-listed as GAME 1343. The student may register for either GAME 1343 or GAME 1443 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1443-81501 (1275991) Game/Simulation Pgm I | INET INET M T W R F S U INET INTLB M T W R F S U | 4 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Learn how to program games in next gen video game engines such as Unity and Unreal 4/ PreReq: Some programming experience and knowledge of C++. Note: Cross-listed with GAME-1459-81501 and GAME-2433-81501. |
GAME 1459
Game and Simulation Programming II
4 Credit Hours (1 class)
Game and Simulation Programming II
4 Credit Hours (1 class)
Course Description for GAME 1459
GAME 1459
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming II
This is a WECM Course Number.
Prerequisite Recommended: GAME 1443 or instructor approval.
Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. This course is cross-listed as GAME 1359. The student may register for either GAME 1359 or GAME 1459 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-1459-81501 (1275997) Game/Simulation Pgm II | INET INET M T W R F S U INET INTLB M T W R F S U | 4 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Advanced game programming in next gen video game engines such as Unity and Unreal 4/ PreReq: GAME-1443 and C++ programming Experience/ Note: Cross-listed with GAME-1443-81501 and GAME-2433-81501. |
GAME 2302
Mathematical Applications for Game Development
3 Credit Hours (1 class)
Mathematical Applications for Game Development
3 Credit Hours (1 class)
Course Description for GAME 2302
GAME 2302
( Credit Hours)
( Credit Hours)
Mathematical Applications for Game Development
This is a WECM Course Number.
Prerequisite Recommended: MATH 1314 and GAME 1359 or instructor approval.
Course Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2302-81001 (1276016) Math Aps for Game Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Math and science applications in game and simulation programming/ PreReq: MATH 1314 & GAME 1359 or instructor approval. |
GAME 2304
Level Design II
3 Credit Hours (1 class)
Level Design II
3 Credit Hours (1 class)
Course Description for GAME 2304
GAME 2304
(3 Credit Hours)
(3 Credit Hours)
Level Design II
This is a WECM Course Number.
Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2304-81250 (1276023) Level Design II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (15 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Advanced tools and concepts to create levels for games using Unreal 4 & Unity3d. Students will plan, prototype, and build complex immersive game levels/ PreReq: GAME-1303 or instructor approval/ |
GAME 2308
Portfolio for Game Development
3 Credit Hours (1 class)
Portfolio for Game Development
3 Credit Hours (1 class)
Course Description for GAME 2308
GAME 2308
(3 Credit Hours)
(3 Credit Hours)
Portfolio for Game Development
This is a WECM Course Number.
Course Description: Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2308-81003 (1276225) Portfolio Game Development | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Portfolio preparation to meet professional standards/ PreReq: Completion of 2 semesters of game courses or permission from instructor/ |
GAME 2319
Game Engine
3 Credit Hours (1 class)
Game Engine
3 Credit Hours (1 class)
Course Description for GAME 2319
GAME 2319
(3 Credit Hours)
(3 Credit Hours)
Game Engine
This is a WECM Course Number.
Prerequisite Recommended: GAME 1342.
Course Description: Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. Study of structure and implementations of game engines. Operating systems APIs, rendering, input, networking, computer architecture. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2319-81001 (1276409) Game Engine | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Study of game engine structures and implementations/ Recommended PreReq: GAME-1342/ Note: Cross-listed with GAME-1353-81001. |
GAME 2332
Project Development I
3 Credit Hours (3 classes)
Project Development I
3 Credit Hours (3 classes)
Course Description for GAME 2332
GAME 2332
(3 Credit Hours)
(3 Credit Hours)
Project Development I
This is a WECM Course Number.
Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2332-81001 (1276450) Project Development I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over semester with whole class as a team/ Note: Cross-listed with GAME-2334-81001 & GAME-2359-81001. | |||||||
GAME-2332-81002 (1276461) Project Development I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Note: Cross-listed with GAME-2334-81002 & GAME-2359-81002. | |||||||
GAME-2332-81004 (1276468) Project Development I | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ Course is ONLY for Conrad HS students. |
GAME 2334
Project Development II
3 Credit Hours (3 classes)
Project Development II
3 Credit Hours (3 classes)
Course Description for GAME 2334
GAME 2334
(3 Credit Hours)
(3 Credit Hours)
Project Development II
This is a WECM Course Number.
Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2334-81001 (1276473) Project Development II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over semester with whole class as a team/ PreReq: GAME-2332 or instructor approval/ Note: Cross-listed with GAME-2334-81001 & GAME-2359-81001. | |||||||
GAME-2334-81002 (1276479) Project Development II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332 or instructor approval/ Note: Cross-listed with GAME-2332-81002 & GAME-2359-81002. | |||||||
GAME-2334-81004 (1295238) Project Development II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332 or instructor approval/ Course is ONLY for Conrad HS students. |
GAME 2342
Game Development Using C++
3 Credit Hours (1 class)
Game Development Using C++
3 Credit Hours (1 class)
Course Description for GAME 2342
GAME 2342
(3 Credit Hours)
(3 Credit Hours)
Game Development Using C++
This is a WECM Course Number.
Prerequisite Recommended: COSC 1437 or instructor approval.
Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2342-81001 (1276496) Game Development Using C++ | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Project-based course using MonoDevelopment editor with C# with Unreal 4 and Unity game engines in PC platform. Basic programming concepts include variables & functions, industry conventions & syntax of writing code/ Note: Cross-listed with IMED-1345-81001, IMED-2345-81001 & GAME-2347-81001. |
GAME 2347
Advanced Game Programming
3 Credit Hours (1 class)
Advanced Game Programming
3 Credit Hours (1 class)
Course Description for GAME 2347
GAME 2347
(3 Credit Hours)
(3 Credit Hours)
Advanced Game Programming
This is a WECM Course Number.
Prerequisite Recommended: GAME 1343 or instructor approval.
Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2347-81001 (1276502) Advanced Game Programming | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Using MonoDevelopment editor with C# with Unreal 4 and Unity game engines. Advanced programming concepts include transform functions of non-rigid body objects, LookAt function, use Destory()function to remove Game Objects & Components at runtime/ Note: Cross-listed withIMED-1345-81001, IMED-2345-81001 & GAME-2342-81001. |
GAME 2359
Game and Simulation Group Project
3 Credit Hours (3 classes)
Game and Simulation Group Project
3 Credit Hours (3 classes)
Course Description for GAME 2359
GAME 2359
(3 Credit Hours)
(3 Credit Hours)
Game and Simulation Group Project
This is a WECM Course Number.
Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2359-81002 (1276512) Game/Simulation Group Project | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Cross-listed with GAME-2332-81002 & GAME-2334-81002. | |||||||
GAME-2359-81001 (1276510) Game/Simulation Group Project | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Cross-listed with GAME-2332-81001 & GAME-2334-81001. | |||||||
GAME-2359-81005 (1295242) Game/Simulation Group Project | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Work with Unreal4 or Unity game engines to create one game over a semester with whole class as a team/ PreReq: GAME-2332, GAME-2334 & instructor approval/ Note: Course is ONLY for Conrad HS students. |
GAME 2370
Concept Art II
3 Credit Hours (1 class)
Concept Art II
3 Credit Hours (1 class)
Course Description for GAME 2370
GAME 2370
(3 Credit Hours)
(3 Credit Hours)
Concept Art II
This is a Local Need Course.
Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2370-81501 (1276526) Concept Art II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Advanced concept art techniques for video games, building on skills learned in Concept Art I/ PreReq: GAME-1370/ Reqd: Sketch pad/ Note: Cross-listed with GAME-1370-81501. |
GAME 2372
Visual Effects for Video Games II
3 Credit Hours (1 class)
Visual Effects for Video Games II
3 Credit Hours (1 class)
Course Description for GAME 2372
GAME 2372
(3 Credit Hours)
(3 Credit Hours)
Visual Effects for Video Games II
This is a Local Need Course.
Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2372-81400 (1276531) Visual Eff Video Games II | INET INET M T W R F S U INET INTLB M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Advanced Visual Effects (VFX) for games with Unreal 4, Unity, Houdini Maya & more/ |
GAME 2387
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Internship-Animation, Interactive Technology, Video Graphics and Special Effects
3 Credit Hours (2 classes)
Course Description for GAME 2387
GAME 2387
(3 Credit Hours)
(3 Credit Hours)
Internship - Animation, Interactive Technology, Video Graphics and Special Effects
This is a WECM Course Number.
Prerequisite: (Recomnended) Instructor approval.
Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2387-81260 (1276536) Internship-Animation/Graphics | INET INET M T W R F S U | 3 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Internship. Reqd: Contact: ccurra@dcccd.edu for more information. | |||||||
GAME-2387-81262 (1295264) Internship-Animation/Graphics | INET INT M T W R F S U | 3 | Sep 8, 2020 Dec 10, 2020 (14 weeks) Class Ended | eCampus Flex Term Sep Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Internship. Reqd: Contact: ccurra@dcccd.edu for more information. Course is ONLY for Conrad HS students. |
GAME 2433
Game and Simulation Programming III
4 Credit Hours (1 class)
Game and Simulation Programming III
4 Credit Hours (1 class)
Course Description for GAME 2433
GAME 2433
(4 Credit Hours)
(4 Credit Hours)
Game and Simulation Programming III
This is a WECM Course Number.
Prerequisite Recommended: GAME 1459 or instructor approval.
Course Description: Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. This course is cross-listed as GAME 2333. The student may register for either GAME 2333 or GAME 2433 but may receive credit for only one of the two. (3 Lec., 4 Lab.)
Course-Num-Sect (Reg#) Title | Class Meeting Information | Faculty Information | Credits | Start / End Dates Open Seats / Capacity | Class Features | Links | |
---|---|---|---|---|---|---|---|
GAME-2433-81501 (1276545) Game and Simulation Prog III | INET INET M T W R F S U INET INTLB M T W R F S U | 4 | Aug 24, 2020 Dec 10, 2020 (16 weeks) Class Ended | eCampus Internet Based | Class Syllabus (PDF) Textbook Info IncludEd Info | ||
Comments: Delivery: Online. No on-campus meetings. Reqd: Log on to https://ecampus.dcccd.edu. A Chromebook, tablet, smartphone or Linux computer may not be suitable for some activities in this course. Please ensure you have access to a desktop or laptop device & Windows or OS-X operating system. Topic: Advanced game programming & rendering in next gen video game engines such as Unity and Unreal 4/ PreReq: GAME-1459 and C++ programming Experience/ Note: Cross-listed with GAME-1443-81501 and GAME-1459-81501. |
Class Meeting Legend:(Show / Hide)
Online class |
Controlled enrollment class |